Od čarodějnic k umělé inteligenci – lidský strach se mění, ale vzorce zůstávají stejné.
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AI, GAMES AND A MODERN WITCH HUNT!!!

From witches to artificial intelligence – human fears change, but the patterns remain the same. We used to burn witches, today we fear AI. Should humanity demonize new technologies? Look at the modern witch hunt.”

It keeps happening again...

Remember the days when people thought that a fast train would make you faint? Or that witches flew on broomsticks and caused crop failures? Well, these days we're not afraid of lightning or steam locomotives, but we have a new scarecrow - artificial intelligence (AI). And as usual, instead of thinking about how to use it properly, we prefer to be scared by the sci-fi scenario.

Fear of AI – friend or threat?

Do you know Asimov's three laws of robotics? They were defined in 1942 by the famous science fiction author Isaac Asimov and were intended to ensure that robots would not harm humans.

Asimov's Three Laws of Robotics:

A robot may not injure a human being or, through inaction, allow a human being to come to harm.
 
A robot must obey the orders given to it by a human being except where such orders would conflict with the First Law.
 
A robot must protect itself unless such protection conflicts with the first or second law.

Later, Asimov added zeroth law:

🔹 A robot may not harm humanity or, through inaction, allow humanity to come to harm.

This brings us to an interesting question – how would we apply similar laws to AI today? 🤔

But the reality is that our current AI is more like a handy office assistant than an evil Terminator. And yet, concerns continue to arise:

"AI will take our jobs!"
 
"AI will take over and destroy us!"
 
"AI encourages violence, self-harm, and manipulation!"

And what's the truth? Well... mostly nothing. 😊

Witch Hunts and Technology! Games, Media, and Blaming Technology: Déjà vu?

Do you remember?when television was said to be destroying children's brains? Or when rock'n'roll was called the music of the devil? Today, something similar is happening with computer games and AI.

Games and violence:

🕹 Studies have shown that games like GTA or Call of Duty do not increase aggression, rather, they teach strategy and quick decision-making. The players are not dangerous maniacs, mostly people with better reflexes than the average driver.

Television and internet:

📺 Just think of how many times the media has unfairly accused someone because they were "looking for someone to blame." Think of Microsoft's chatbot, for example. Tay, who learned to be racist in 2016 – not because AI was evil, but because people fed it bad information. The fault wasn’t with the technology, it was with the people.

Modern witch hunt: AI as scapegoat

Deepfakes and disinformation

🔍 – yes, AI can create fake videos and texts, but it's not the technology's fault, but the fault of those who misuse it.

AI and work

🤖 – will robots take our jobs? Well, partly yes, but just like steam engines or computers once did. New professions will emerge and people will adapt – just like they always do.

Social networks and manipulation

🔗– Yes, Facebook or TikTok algorithms can incite radicalization, but not because the AI "wants to", but because it is programmed to maximize viewership. Who programs it? People.

What about that?

🔹 AI is not the culprit, but a tool – Instead of bans and panic, we should focus energy on its proper use.

🔹 Children and technology – Do we need regulation? Yes, but mainly education. Limit passive entertainment, encourage creativity, reading, sports, and puzzle games.

🔹 Critical thinking – Education should be a priority. Instead of people being afraid of AI, they should learn to control it.

Games, the Brain and the Future of Medicine: What Does Science Say?

Playing computer games – good or bad? According to a large American study of two thousand children, it can have a positive effect on cognitive abilities. Children who played at least three hours a day performed significantly better on tests of reaction speed and memory than those who did not play at all.

Scientists emphasize that research is ongoing and that games are not a magic elixir of intelligence. Excessive screen time can also have negative effects on mental health.

And speaking of the brain – the Czechs are developing a revolutionary application that will help patients with Alzheimer's disease. Thanks to telemedicine, it will be possible to remotely monitor patients' daily routines, remind them of routine tasks and help them maintain their quality of life for as long as possible.

Gaming and artificial intelligence – two technologies that can change our brain and the future, not just medicine. 🚀💡

Conclusion:

So? AI is not a new witches' coven, it's a tool. And like a car or the internet, it can be used for good – or for bad. How it turns out is up to us. 😉

Check out the studies: https://www.novinky.cz/clanek/zahranicni-amerika-pocitacove-hry-mozku-prospivaji-tvrdi-studie-z-usa-40413093

Bonus: Closing Quotes

📜 Isaac Asimov: "The biggest danger of artificial intelligence is not AI itself, but how we use it."

📜 Albert Einstein: "The fear of the future disappears once we understand and master it."

About my AI pussy HERE!

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